League of Legends Patch 13.5: New Features and Gameplay Changes

The latest patch for League of Legends, Patch 13.5, is now live. This patch brings a significant rework to the champion Yuumi, changes to Azir, buffs to roaming mid-laners, buffs to counter jungling, and adjustments to ARAM. Let’s take a closer look at these changes.

Major Changes in League of Legends Patch 13.5 Notes

Yuumi Rework

One of the most significant changes in Patch 13.5 is the much-anticipated rework of Yuumi. The champion has received a few new spells, improved VFX, and changes to her passive ability, Feline Friendship. The rework aims to address some of the core frustrations that players have had with Yuumi, such as her ability to abandon her lane partner and follow powerful bruisers.

The biggest change to Yuumi’s passive is that it builds a special bond with her teammates until one becomes her best friend. This best friend enhances Yuumi’s abilities as long as she’s attached to them. This change makes laning much more critical for Yuumi, especially if she’s going to scale as well as other enchanters while being untargetable.

Other changes to Yuumi’s abilities include making her healing more combat-based and her enchantments more Marksmen skewed. Yuumi’s passive also now grants her an increased auto-attack range when it’s ready. These changes should reduce Yuumi’s dominance in pro environments while putting her in a better place for most players.


Champions Adjustments in League of Legends Patch 13.5 Notes

  • AATROX

    • W cooldown decreased late, slow now increases with rank.
    • R bonus AD granted increased later in-game.
  • ASHE

    • Q mana cost decreased, empowered duration increased.
    • W base damage decreased.
    • R cooldown increased early, decreased late.
  • AURELION SOL

    • Health growth and armor growth decreased.
    • Q burst proc AP ratio decreased.
  • AZIR

    • Base Health and Mana decreased.
    • Armor Growth increased.
    • Mana Growth increased.
    • Attack Damage Growth increased.
    • Attack Speed Ratio and Growth increased.
    • Passive duration decreased, damage changed to magic damage, bonus damage to champions removed.
    • Sun Disc health and armor decreased, magic resist added, and de-buff changed.
    • Q magic damage decreased.
  • CAITLYN

    • Base Armor: 28 ⇒ 27
    • Base Attack Damage: 62 ⇒ 60
  • FIZZ

    • W – Seastone Trident:
      • Mana Restored: 20/28/36/44/52 ⇒ 30/40/50/60/70 (note: this is 100% of mana cost)
    • E – Playful/Trickster:
      • Magic Damage: 70/120/170/220/270 (+90% AP) ⇒ 80/130/180/230/280 (+90% AP)
      • Mana Cost: 90/95/100/105/110 ⇒ 75/80/85/90/95
  • GANGPLANK

    • Passive – Trial by Fire:
      • Bonus True Damage: 55-310 (+ 100% bonus AD) (+ 0-200 based on critical chance) ⇒ 50-250 (+ 100% bonus AD) (+ 0-200 based on critical chance)
    • E – Powder Keg:
      • Kegs Ahoy!: All players will now be able to see the number of kegs Gangplank has available beneath his mana bar.
      • Keg Recharge Rate: 18/17/16/15/14 seconds ⇒ 18 seconds at all ranks
  • JINX

    • Attack Speed Growth: 1% ⇒ 1.36%
    • W – Zap!:
      • Mana Cost: 50/55/60/65/70 ⇒ 40/45/50/55/60
      • Slow: 30/40/50/60/70% ⇒ 40/50/60/70/80%
    • R – Super Mega Death Rocket!:
      • Damage Cap Against Monsters: 800 ⇒ 1200
  • KENNEN

    • Q – Thundering Shuriken:
      • Cooldown: 8/7/6/5/4 seconds ⇒ 7/6.25/5.5/4.75/4 seconds
      • Magic Damage: 75/120/165/210/255 (+ 75% AP) ⇒ 75/125/175/225/275 (+ 85% AP)
    • W – Electrical Surge:
      • Shock Zone: A range indicator will be visible to Kennen when an enemy champion becomes marked.
    • E – Lightning Rush:
      • Damage to Minions Modifier: 50% ⇒ 65%
  • LEBLANC

    • Q – Sigil of Malice:
      • Now refunds 100% of mana and 30% of cooldown upon killing a unit
      • Bonus damage to minions added
    • R – Mimic:
      • Bonus damage to minions replicated on R > Q cast.
  • Pantheon:

    • Base health regeneration decreased, attack speed increased.
    • Q cooldown decreased early, mana cost decreased, Q tap windup time decreased.
    • E cooldown increased late.
  • Qiyana:

    • Q base damage increased.
    • E cooldown decreased.
  • Rammus:

    • Attack damage growth decreased.
    • Q base damage decreased.
  • Rumble:

    • E magic resist shred increased, total shred on two hits increased.
  • Samira:

    • Passive movement speed per stack increased.
  • Tryndamere:

    • Health growth and AD growth increased.
  • Twitch:

    • E AP ratio decreased.
  • Xayah:

    • E base damage decreased, cooldown increased.
  • YORICK:

    • Bonus damage from Ghouls decreased.
    • E – MOURNING MIST:
      • Ghoul Bonus Damage decreased from 40% to 30% (Note: this is applied up to 8 times per Ghoul).
  • ZED:

    • Base magic resist decreased.
    • E – SHADOW SLASH:
      • Cooldown decreased late game from 5/4.75/4.5/4.25/4 seconds to 5/4.5/4/3.5/3 seconds.


Minor Changes in Patch 13.5 Notes

  • Azir Adjustments

    • In this patch, Azir has received some adjustments to address his pro skew. The changes include a reduction in his ultimate’s knockback duration and an increase in his W’s mana cost. The aim of these changes is to make Azir less dominant in pro play while keeping him strong for solo queue.
  • Buffs to Roaming Mid Laners

    • Patch 13.5 also includes some buffs to roaming mid laners. Champions like Taliyah and Twisted Fate have received increased gold generation from minion kills, while Aurelion Sol’s E now grants him movement speed when he’s traveling towards enemies.
  • Buffs to Counter Jungling

    • Counter jungling has received some buffs in Patch 13.5, making it more rewarding for players to invade the enemy jungle.
    • Scuttle Crab now grants more experience, and the enemy jungle’s camps now have longer respawn times.
  • ARAM Changes

    • Finally, Patch 13.5 includes some changes to ARAM. The patch has removed tower rubble, making it easier to move around the map.
    • Additionally, there have been updates to the champion pricing changes, and an announcement about the depreciation of the 32-bit client.
  • Jungle Changes

    • The developers made changes to the jungle mechanics in League of Legends. They experimented with giving junglers advantages in their own jungle to disincentivize early counter jungling and improve the experience for newer jungle players. However, they found that the costs to the rest of the game were too high, so they are pulling back this mechanic.
      • They also introduced the jungle treat system in Preseason, which swung the meta heavily towards gankers, so they are compensating some gold back into individual camps.
      • They are also changing the Jungler Lane Experience to help reinforce that junglers who commit to early ganks should fall behind in experience compared to an enemy who is regularly farming.
  • Sweeping Lens

    • The developers made changes to the Sweeping Lens in League of Legends. This tool was powerful for clearing out vision and forcing enemies to play safe, but it was also used for vision denial throughout the game.
    • The nerf will be felt more in the early game, but it should help to tune down vision denial throughout the game. The cooldown has been increased from 90-60 seconds to 120-60 seconds, based on average level.
  • Items

    1. Cosmic Drive: This item has been niche and unpopular, so the stat changes aim to make it a more attractive purchase for damage-focused mages. The item’s cooldown has been reduced, and its health bonus has been removed while its ability power has been increased.
    2. Plated Steelcaps: The item has been updated to protect against a wider range of auto attacks, making it more effective in protecting champions against physical damage.
    3. Seraph’s Embrace: The item has regained its shield and ability power, making it one of the most powerful mage items. However, an efficiency nerf has been implemented to bring its power down a bit.
    4. Archangel’s Staff: The item has received a slight reduction in ability power.
    5. Grasp of the Undying: The healing from runes has increased due to system buffs, so the heal component of Grasp of the Undying has been reduced to decrease the “invisible” healing not coming from items.
    6. Triumph: This rune has been nerfed to flatten the extremes of the rune, resulting in slightly more healing when it matters less and slightly less healing when it matters more.

Feel free to share your thoughts with us about League of Legends Patch 13.5 in the comments below. Until then, stay with us here at Spiel Times for more content.

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