AC Mirage has been a recent gaming adventure for many, including myself. While I completed the game in about three days, I couldn’t help but reflect on how its controls compared to other Assassin’s Creed titles and similar games like the Uncharted series. Here’s what I think about the controls in the PC version of Assassin’s Creed Mirage, and it’s not just my opinion – I’ve gathered insights from the Reddit community to provide a broader perspective.
My Honest Opinion: Playing AC Mirage (PC Version)
I noticed something weird when climbing windows or leaping from ledges in Assassin’s Creed Mirage. It sometimes felt like my character, Basim, had to be placed in an exact spot on the window for me to enter specific entrances. In essence, the controls appear to require a high level of precision, which can be annoying and may lead to unintended actions, such as climbing instead of entering the intended entrance. In some cases, a split second was all it took for guards to spot me. This experience left me feeling a bit frustrated.
Here is a video clip of my time inside the Winter Palace. In one instance, I attempted to enter a window, but Basim unexpectedly tried to climb up the wall to reach a higher spot. This unusual behavior nearly led to a guard catching me as I clung to the window’s edge, which seemed somewhat awkward. To successfully enter, I had to aim my camera precisely at the window’s center.
I also encountered moments where Basim would linger on the edge of a building instead of jumping down to hide. It was as if an invisible wall prevented him from taking that leap.
Combat System
When dealing with the game’s combat system, it often feels like you need to isolate guards one by one to gain an advantage, especially when facing multiple opponents. Parrying and dodging play a crucial role in these encounters, while fully armored guards may require the use of throwing knives or sneaking up from behind for a stealthy takedown. This dynamic can sometimes make the combat system feel defensive and reliant on hit-and-run tactics unless you approach the situation with stealth in mind.
These instances were really annoying, and I wasn’t alone in feeling this way. Many other fans shared my sentiments on Reddit.
Community Feedback: The Good, the Bad, and the Clunky
- One Reddit user pointed out the recurring issue of clunky movement. The need for precision when climbing can be frustrating, and it’s a challenge to perform smooth parkour sequences.
- A second user suggested that players who struggle with the controls might consider playing a different game.
- One Reddit user highlighted the aesthetic aspect of combat, pointing out that it might be ‘alright’ but needs to include the visual charm that’s crucial for players to feel like extraordinary heroes. This idea aligns with how comic book or anime characters embody a sense of ‘coolness.’
- The control layout raised eyebrows, especially among players. The different button mapping left some players longing for the familiar controls found in other games on the platform.
- Some Redditors argued that, with some adjustment, the controls could work well. They compared the layout to other games and found it manageable.
- Regarding parkour, it was noted that Mirage’s mechanics lacked the elegance of earlier titles in the series. Players missed the fluid parkour controls found in games like “Assassin’s Creed IV.”
- The community expressed frustration with Ubisoft’s performance with the Assassin’s Creed franchise. Recent entries received mixed reviews, leading players to question the direction of the series.
A Call for Improvement
Assassin’s Creed Mirage offers a rich gaming world and a compelling narrative, but addressing these control issues is crucial to enhance the gameplay experience. Let’s hope Ubisoft listens to player feedback and works on improving the controls in future titles, providing a smoother and more immersive experience for fans like me and the Reddit community.