Crash Bandicoot 4: It’s About Time’s gameplay is “more tight, more focused”. Well, those aren’t our words, but developer Toys for Bob’s Co-Studio Head Paul Yan’s.
“So I think one thing that’s really important for us was when we set out on this adventure, we asked ourselves, what sets apart Crash gameplay-wise, what’s distinctive about him, and when we look at some of the other platformers that are around or have evolved over time, many of them have gone in a direction of being more open and as a consequence, the environments being a little bit more sparse, the activity is more about exploration, leisurely collecting items, or maybe it’s focused on combat,” Yan said in an interview with Press-Start. “For us when we look at Crash, though he has like bits of all of those, when we go back to those first three games and what they introduced to just gaming in general, the term that we’ve landed on is a precision platformer. We’ve used this sort of as a design pillar in terms of how does everything funnel in and focus gameplay, the games, we structure our levels in a linear hallway type, so they are moving forward and back into space and scrolling.”
He then goes on to talk about how the gameplay in Crash Bandicoot 4: It’s About Time is tighter and more focused. Another important feature of the game is that even newer players can play the game with ease. Sure, they’ll miss a few easter eggs and references, but that won’t affect the overall experience of the game.
Yan said, “There are certain advantages to that. Gameplay is more tight, it’s more focused. When we think about hazards and enemies and how they’re distributed, they stream across in almost a rhythmic way, so we’ve been really focused on how do we maximize that and use that differentiation to really push Crash gameplay. As we listen to the community, it’s also been really refreshing to hear that this is a type of gameplay that we don’t see a lot of today and it’s been really refreshing to see in the remasters. So we’re taking that and trying to take this to the next level. At the same time, we’re introducing new locomotion tricks, so now along the way Crash and Coco are going to be able to run alongside certain walls in the levels, there’s going to grind rails that they can slide on and hang under and there’s going to be roped to test the players precision and timing and when they jump on and when they release.”
Crash Bandicoot 4: It’s About Time will come out for PS4 and Xbox One on October 2. It’s a mainline entry and a true sequel to Crash Bandicoot 3: Warped.
There’s much more information about Crash Bandicoot 4: It’s About Time, so stay tuned. Make sure you subscribe to our push-notifications and never miss an update from the world of video games. Until next time, Stay Safe, Respect All Lives, and Happy Gaming!