Image Courtesy of Valve

On PC, Dota 2 update 7.31b (hotfix) has been released (Steam). The current version contains various fixes and hero balancing, according to the official Dota 2 patch notes.

Previously, a large update brought plenty of bug fixes and enhancements to the game’s quality of life. Unfortunately, many users continue to have problems while playing the game. A couple of these flaws will be addressed in Dota 2 patch 7.31b, which was released today.

Update 7.31b Patch Notes


  • Mana cost reduction now stacks diminishingly


  • Brigand’s Blade: Bonus Damage per missing HP is now physical instead of magical


  • Boots of Bearing: Endurance unslowable duration reduced from 2s to 1.5s
  • Orchid Malevolence: Now requires a 300 gold recipe (Bloodthorn total cost also increased by 300)
OTHER NEWS: DotA 2: All You Need to Know about the New Hero, Primal Beast

HEROES 7.31b

Photo Courtesy of DotA 2


  • Sticky Napalm Shard now has a 50% chance of applying Sticky Napalm on attack
  • Flaming Lasso Mana Cost decreased from 175/200/225 to 150/175/200
  • Movement Speed increased from 300 to 310
  • Level 15 talent +25 Movement Speed reduced to +20


  • Agility reduced from 13 + 1.6 to 10 + 1.5
  • Inner Fire Cooldown increased from 14/13/12/11 to 17/15/13/11
  • Level 15 Talent +5 Burning Spears DPS reduced to +4


  • Agility Growth increased from 2.1 to 2.4
  • Intelligence Growth increased from 3.7 to 3.8
  • Light Strike Array Damage increased from 80/130/180/230 to 100/150/200/250
  • Laguna blade mana cost reduced from 250/400/550 to 150/300/450


  • Spirit Link attack speed bonus decreased from 16/34/52/70 to 16/32/48/64
  • Spirit Link Shared Armor reduced from 10/15/20/25% to 8/12/16/20%
  • Level 15 talent -10s Savage Roar Cooldown decreased to -8s


  • Summon Wolves damage reduced from 24-28/32-36/40-44/48-52 to 17-20/23-26/29-32/35-38
  • Summon Wolves Shard wolf damage reduced from 48-52 to 35-38


  • Agility Growth decreased from 2.4 to 2.2
  • Level 10 Talent +6 Strength no longer applies twice to Clones


  • Base Move Speed increased from 280 to 285
  • Turn Rate improved from 0.6 to 0.7


  • Rip Tide hit threshold increased from 5 to 6
    • Rip Tide now triggers on Naga and all of her illusions every 6 attacks from Naga and her illusions combined (enemies hit by multiple rip tides only receive 1 instance of damage)
    • Damage decreased from 40/50/60/70 to 40/45/50/55
  • Level 10 Talent +20 Rip Tide Damage increased to +30


  • Base Mana Regen increased from 0 to 0.5
  • Turn Rate increased from 0.8 to 0.9
  • Waning Rift Max Distance increased from 300 to 400


  • Flesh Heap is no longer Dispellable
    • Cooldown decreased from 30/25/20/15 to 20/18/16/14
    • Duration rescaled from 7 to 5/6/7/8
    • Mana cost decreased from 50 to 35/40/45/50
  • Level 25 Talent +1.5 Flesh Heap Stack Str replaced with 1.6x Flesh Heap Stack Str and Damage Block bonuses


  • Blink Strike mana cost increased from 50 to 50/55/60/65
  • Base Move Speed reduced from 320 to 315
  • Sleeping Dart Shard Sleep duration reduced from 4s to 3s


  • Electric Vortex Cooldown reduced from 22/20/18/16s to 20/18/16/14s


  • Metamorphosis cooldown reduced from 155s to 150s
  • Reflection radius increased from 475 to 500
  • Conjure Image Illusion Damage taken reduced from 320% to 300%


  • Grow bonus armor reduced from 12/18/24 to 10/15/20
  • Grow Tree Bonus Damage decreased from 50% to 40/45/50%
  • Level 15 talent decreased from +50% Grow Bonus Damage With Tree to +40%


  • Tombstone Zombie Damage reduced from 44-48 to 33-36


  • Blast Off! now deals self damage based on Techies’ current HP, rather than max HP
  • Blast Off! self damage decreased from 50/45/40/35% to 35/30/25/20%
  • Blast Off! enemy damage decreased from 275/350/425/500 to 200/300/400/500
  • Blast Off! cooldown decreased from 45/40/35/30 to 39/36/33/30
  • Sticky Bomb explosion now slows enemies within the explosion radius by 15/25/35/45% for 2 seconds
  • Level 20 talent +100 Sticky Bomb Damage replaced with +125 Sticky Bomb Latch/Explosion Radius
  • Reactive Tazer Disarm duration rescaled from 3 to 2.4/2.7/3.0/3.3s


  • Heavenly Jump now deals 20/50/75/100 damage
  • Heavenly Jump now grants vision before applying the slow/damage
OTHER NEWS: DotA 2: Update 7.31 Release Date + Patch Notes

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Loves to play DotA, LoL, and ML. Finished almost all FF series and enjoys playing MMORPG. Jhimlerry is also a former vocalist/bassist of a local band in the Philippines.