A Study in Potions is Genshin Impact’s next new event, pitting players against waves of different enemies in arena-style combat. It’s one of Genshin’s more enjoyable types of events; nearly everyone loves beating up on a bunch of monsters, and alongside previous events like Labyrinth Warriors and Hypostatic Symphony, it shows that Mihoyo knows how to create fun, but still scaling, and repeatable content. So, in a game where there is often a lot of downtime due to not having enough resin to progress, why doesn’t Genshin have a dedicated and permanent endgame mode for its players to run through?
- The answer probably lies in the fact that gated progression in gacha games is currently the proven model. It stops players from getting too strong too quickly and encourages players to log into the game daily.
- The more times a player logs in and engages with your game, the more likely they are to buy something. It is a business, after all. However, there should also be an incentive to keep you there once you’re done with your usual routine of burning all your resin like a flamethrower and doing your daily commissions in all of 20 minutes, tops.
- Spending more time with their characters might incentivize a consumer to spend wishes to get that character’s constellations, for example, that might not have happened had a player not spent that extra time in-game. So there’s an incentive both for Mihoyo and the player to be spending more time actually playing Genshin.
Two Pigeons with One Arrow
Answering that need with repeatable, scalable endgame content would be exactly what’s needed to kill two pigeons with one arrow. Apologies to Timmy, but that’s what we need: a way to give Genshin players a reason to keep playing, and Mihoyo an incentive for them to stay in the game longer.
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Players spend so much time, effort, and often money on these characters, but if there’s nothing to do with them, then gameplay can become stale. We have these events right in front of us, but they are always temporary; designed to be done once, then left alone after a week or so, rarely returning, if ever. The developers spent time and effort to create these modes, and the assets in them, so why are we only seeing them used scarcely, and then tossed aside?
The solution to this whole problem is to tune these events once they have ended, change them up a bit to accommodate regular play, and then toss them somewhere in the overworld for players to actually play. The Genshin community is clamoring for more reasons to play, and it’s right there in front of us. Let’s give it to them, Mihoyo.
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