When Google revealed its video games streaming platform Stadia, many expressed their dissatisfaction for the name “Stadia” and as to what it means. People were even complaining about Stadia’s logo and how it is one of the “WORST looking ‘Brand Logos’” they’ve ever seen. Google Vice President Phil Harrison, however, explained the meaning behind Stadia and why the team went with it.
Speaking to Kotaku News Editor Jason Schreier, Harrison clarified that Stadia is actually the plural of Stadium. “Stadia is the plural of Stadium”, Harrison said. “And the film at the beginning of our presentation, I hope, conveyed is this idea of Stadium [being] a place for all the ways we play.”
“And play doesn’t mean sports”, he further added. “It doesn’t mean sports although it can mean competition and obviously as it relates to games.” Harrison then explained the relation between stadiums and Google’s Stadia and how the name “really fitted” their product well.
Harrison said, “It can just as equally mean entertainment. So you go to a stadium to see a great soccer team play but you can go to that same stadium a week later and see beyond, say, you too or whoever is the biggest artist in the world. And this [is the] idea that Stadiums are places where you play but also where you watch. Where you can either be a participant or you can be a viewer. And this idea of this multi-dimensionality, blending, it really fitted our product truth so well. This idea of these two worlds of watching games and playing games converging.”
Google Stadia will allow players to connect, discover and play games instantly without the hassle of downloading, updating or worrying about specs and free space. Stadia requires only two things, you being subscribed to the service and a minimum of 15 MB/s internet connection. If not, Stadia makes no sense.
All games will be stored at Google’s data centres and you’ll require a stable high-speed internet connection to play your games. Offline? Nope. With many countries still having internet connections below Stadia’s recommended 15 MB/s connection, it’s almost impossible for the service to reach the majority of gamers.
Not just that, as gamers we like to preserve our games, are concerned about our internet and data, response times and the choice to play locally. Stadia is a streaming-only service and we’re still not prepared for an entirely cloud-based gaming experience. Maybe in the future? And that’s only if Google doesn’t abandon it. It’s interesting to see whether or not Stadia succeeds in the long-run. What do you think?
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