Immortals Fenyx Rising’s Devs Reveals The Ideology Behind The Game’s Light-Hearted Theme

Immortals Fenyx Rising

Ubisoft Quebec is gearing up to release their Zelda inspired, open-world action-adventure game set in the Greek mythology, Immortals Fenyx Rising later this year. Previously known as Gods & Monsters, the game is vastly different in terms of the art direction, narrative as well as the overarching theme in contrast to the other Ubisoft open-world titles this generation.

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Narrative Director Jeffrey Yohalem and Lead Cinematic Designer Michelle Plourde, recently spoke in an interview to discuss the game’s theme and the changes it underwent during its one year delay.

Jeffrey talked about how the game wasn’t always planned to be a light-hearted adventure but underwent a tonal shift at a certain point in its development. He says, “I was playing through the early work that had been done, and there was this moment where Fenyx enters Tartaros and falls on their face, and then stands up and blows a kiss at the camera. And that made me laugh, and I thought, “Hey, this is interesting this moment. What if the whole game was like this?” And that was it, that was the grain of sand where the inspiration came from.”

Jeffrey and Michelle also discussed how they took the unusual approach of portraying the game’s narrative from a third-person perspective. They talked about how certain story segments made more sense when it came from the perspective of the game’s narrator- Zeus and Prometheus, rather than the main character. They also further elaborated on how this narration resonates with the game’s comedic theme.

Michelle says, “I think just the way that it’s written is a big part of it, and the way that it’s acted, the way that they’re speaking. They’re relatable characters to us because they are speaking our language. It’s just the way that they’re speaking, and the way that they’re acting is super, like, it could be your friend. So just that, I think, breathes life back into these stories.”

Immortals Fenyx Rising is being developed by the team behind Assassin’s Creed Odyssey and will release on December 3, 2020, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Amazon Luna, and Google Stadia.

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