On the opening night of Gamescom it was announced by Bandai-Namco that a sequel to little Nightmares would be released.
Little Nightmares II, produced in partnership with Tarsier Studios, is the story of Mono, a young boy trapped in a world distorted by the humming transmission of a distant Signal Tower. With Six, the girl in a yellow raincoat, together they set out to discover the grim secrets of the world whilst fleeing from the monstrous residents out to capture them.
In Little Nightmares II, players will control Mono, with Six – the protagonist from the first game – acting as their computer-controlled companion. The relationship between the two children will play a huge role within the game’s story and unveil new gameplay mechanics as the children must work together to traverse through the world.
At certain points in the game, Mono will also be able to wield a range of items picked up in the environment – a new mechanic added to Little Nightmares II that brings an extra layer of complexity to the game’s puzzles and encounters with enemies. There will be times when stealth remains the best option, sneaking past towering enemies, and times when players must think quickly to save themselves, as well as their companion Six.
Little Nightmares II will launch for PlayStation 4, Xbox One, Nintendo Switch and PC in 2020.