Minecraft: Bedrock Edition – Spectator Mode

How Mojang Studios incorporates the community in the continuing creation of new features and modifications is a big part of why Minecraft has been so successful. Minecraft betas and the new Preview program are all ways for interested players to try out pre-releases. Mojang Studios is also continuing to work on the experimental Spectator Mode, for which the studio has yet to solicit direct user feedback.

From the previous Minecraft: Bedrock Edition beta, a lot of new features to check out, reinforcing Minecraft’s status as a must-have game.

By the end of the month, Mojang Studios plans to retire the Minecraft: Bedrock Edition beta for Windows devices and replace it with the new Minecraft Preview. This is a fantastic moment to upgrade to Minecraft Preview on PC if you haven’t already. Minecraft Preview is available for free to all PC users of Minecraft: Bedrock Edition and is also available in PC Game Pass.

The following are the changes in Minecraft: Bedrock Edition Beta 1.19.0.30 / Minecraft Preview 1.19.0.31:

Minecraft Beta

  • The Minecraft Beta on Windows will be retiring soon!
  • To continue testing out new pre-release features, you will need to install the Minecraft Preview version

Features & bug fixes

Spectator Mode (Experimental)

  • Just as a reminder, we won’t be accepting bug reports related to spectator mode until we let you know, as the feature is likely to change a lot during development
  • Here are some of the fixes and changes we have made in this update:
    • Custom input mapping for Spectator Mode added
    • Spectators are now unable to attack
    • Spectators are now unable to build
    • Spectators are now unable to drop items
    • Spectators are now unable to use items
    • Spectators are now unable to open inventory
    • Spectators are now unable to interact with the world through input
    • Spectators are now unable to interact with chests or other container UI
    • Spectators no longer fly slowly when entering Spectator Mode from ground
    • Players enter noclip and flying when enabling Spectator Mode
    • Players stop riding, using items, sleeping, and gliding when entering Spectator Mode
    • Double-jump no longer breaks Spectator Mode

Accessibility

  • Submit Feedback button is now described as a link by Text-To-Speech
  • “Controller connection lost” popup now will also be shown on Main Menu screen

Allay

  • Allay no longer stops moving when attempting to reach an item that is too far away while being leashed

Ancient Cities

  • Ancient Cities are no longer flooded with water or lava as often
  • Darkness effect in water no longer creates colorful jumping lines around sources of light
  • Darkness effect fade-in is no longer abrupt
  • Breaking an activated Sculk Shrieker no longer stops the Warden from spawning
  • Structure Void block no longer generate in Ancient City with Sculk Vein generated around it
  • Trap mechanism variant under main central structure in Ancient City now works properly
  • Sculk Shriekers can once again be waterlogged

Warden

  • Warden now emits darkness every 6 seconds
  • Prevent Warden from building anger towards and targeting experience orbs
  • Prevent Warden from attacking non-mob type actors such as the Trident
  • Warden can now detect vibrations emitted by a Sculk Shrieker shrieking
  • Warden now prefers investigating the closest mobs position after sniffing
  • Warden now doesn’t play anger listening sounds when getting angry through an attack
  • Warden’s heartbeat now reflects the anger towards either the Warden’s target or the highest recorded anger
  • Fixed the little jumping bug after Warden has emerged from the ground
  • The sonic explosion particle has been updated to a new texture

Sculk sensor

  • Sculk Sensors correctly detect when Turtle Eggs and Slab Blocks are placed on their respective existing blocks
  • Sculk Sensors now activate repeatedly when an entity is on top of them
  • A projectile hitting Wool or Wool Carpet does not produce vibration anymore
  • A player looking at a tamed animal does not produce vibrations anymore
  • A player crouching with a Shield in the offhand slot does not produce vibrations anymore
  • The Sculk Sensor correctly detects when a Dirt, Coarse Dirt, or Rooted Dirt Block is tilled with a Hoe
  • Sculk Sensors can now detect Boat movement
  • Sculk Sensors can now detect a Boat above a bubble column making splashes
  • The Sculk Sensor correctly detects when a Dirt, Coarse Dirt, or Rooted Dirt Block is turned into a Mud block when interacted with while holding a Water Bottle
  • Sculk Sensors can be waterlogged once again
  • The lower face of Sculk Sensors can now provide support to other blocks
  • A Sculk Sensor can no longer detect a player sneaking on another Sculk Sensor

Mangrove

  • Mangrove Propagule now grow into trees at the same speed as in Java Edition
  • Bees can now pollinate Mangrove Propagules
  • Mangrove Planks can now be crafted from Stripped Mangrove Logs
  • Mangrove blocks are now sorted next to other Overworld wood types
  • Mangrove Roots are no longer located in the ‘Woods’ section of the Creative Inventory
  • Mangrove Wood map colors now match Java Edition
  • Mangrove Log and Stripped Mangrove Log map colors now match Java Edition
  • Mangrove Roots are now flammable

Mud block

  • Gravity blocks now break when falling on Mud blocks
  • Turning Dirt to Mud now produces a splash sound
  • Mud block is now placed beside Dirt in the Creative Inventory
  • Mud Brick Slabs now play sounds when two Slabs are stacked into a full block

Frog

  • Frogs now provide same experience points as other animals like Cows and Goats
  • Frogspawn is no longer affected by random tick speed (Vanilla Parity)
  • Tadpoles hurt sounds volume has been increased, and Tadpoles now have a grow-up sound

Gameplay

  • When in the Nether, Endermen, Piglins, Skeletons, and Wither Skeletons now spawn in a wider range of light levels (from light level 0 to 11)
  • Torches can no longer be placed on Bells
  • Added Wild Update Achievements; “It spreads”, “Birthday song”, “With our powers combined!”, and “Sneak 100”

Graphical

  • Fixed a bug where Leads would render on top of Glass
  • Reverted mirrored mob parts in Wolf model according to current Art Direction

Items

  • A Boat with Chest now drops a single item when destroyed instead of two items (Boat and Chest)
  • Mangrove Roots can no longer be used as fuel in Furnaces
  • When broken each Minecart variant (Chest / Hopper / TNT) drops itself as a single item, instead of splitting into two items (such as Chest and Minecart)

Pathfinding

  • Mobs do not get stuck into open Trapdoors anymore

Stability & performance

  • Fixed a crash that could occur when players are battling and both players are wearing Thorns enchanted Armor
  • Fixed crash that could occur when blending worlds with air filled chunks
  • Fixed a crash that could occur during splitscreen play

Technical updates

  • Updated documentation for specific string types Localization StringPath String, and Identifier String

Mobs

  • Added a target_block_filters to behavior.move_to_block and is_waterlogged filter test to prevent mobs from moving to blocks underwater

Stability & performance

  • Fixed a crash when attempting to access a null entity
  • Game no longer crashes when creating a world from Cruise Ship Roleplay template (3P)

GameTest Framework (Experimental)

  • Important breaking change:
    • GameTest module type changed from javascript to script in manifest.json. Added an optional attribute language which has only one supported value — javascript
  • New JavaScript modules in manifest.json should look as follows:
    • "modules": [ { "description": "JavaScript module code", "language": "javascript", "type": "script", "uuid": "<your UUID>", "version": [0, 0, 1], "entry": "scripts/main.js" } ],
  • Commands:
    • Added /script profiler command to create GameTest script performance traces. Script profiles should be written to the Minecraft logging folder.
  • Removed constraint on maximum travel distance from GameTest structure for SimulatedPlayer

OTHER NEWS: Minecraft: Smithing Table, All Details

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