Monster Hunter World

Monster Hunter: World, Capcom’s latest RPG adventure and the fifth instalment in the Monster Hunter main series, is due for PC on 9th August. The system requirements are out and MHW has successfully entered the list of demanding PC games of the decade.

Capcom USA’s Vice President, Mr William Yagi-Bacon explained why Monster Hunter: World demands a fair amount of CPU power on the PC port.

“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.”

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“While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads. The engine itself is optimized for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set.”

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Here are the complete system requirements for Capcom’s Monster Hunter: World –


  • OS: Windows 7, 8, 8.1, 10 (64 bit required)
  • Processor: Intel Core i5-4460, 3.20GHz, or AMD FX-6300 above
  • Memory: 8GB RAM
  • Graphics card: Nvidia GeForce GTX 760, or AMD Radeon R7 260x (2GB VRAM and above)
  • DirectX: Version 11
  • Storage: 20GB available space
  • Soundcard: DirectSound compatible ( DirectX 9.0c or higher)
  • Additional notes: Mouse, keyboard and gamepads (both DirectInput and XInput) are supported. 30FPS at 1080p on LOW graphics settings.


  • OS: Windows 7, 8, 8.1, 10 (64-bit required)
  • Processor: Intel Core i7 3770 3.4GHz or Intel Core i3 8350 4GHz or AMD Ryzen 5 1500X Memory: 8GB RAM
  • Graphics card: Nvidia GeForce GTX 1060 (3GB VRAM), or AMD Radeon RX 570X (4GB VRAM)
  • DirectX: Version 11
  • Storage: 20GB available space
  • Soundcard: DirectSound compatible ( DirectX 9.0c or higher)
  • Additional notes: Mouse, keyboard and game pads (both DirectInput and XInput) are supported. 30FPS at 1080p on HIGH graphics settings.
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Make sure you subscribe to our push-notifications and never miss an update on Monster Hunter: World. Until next time, Happy Gaming!

Thanks, ResetEra!

A gaming aficionado and an avid Dota 2 player, Pingal is the owner of Spiel Times and the main coordinator of the News section. His area of speciality, although not restricted, primarily includes that of speedy news coverage.

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  1. because its a bad por and i will still take the console version over a bad pc port.

    1. it runs way better thn console, which can barely hold 30fps.

    2. Dude have you even played ANY of the console versions?
      They all run like absolute garbage, barely any can keep a 30fps, let alone 60.

      The game is just poorly optimized for everything and it looks like fun but that just sucks.

  2. meh I can run it on pc star citizen need a lot power to run nicely right now.

  3. I want games to be able to take full advantage if any configuration that’s available. Why they haven’t been able to is beyond me… I have 64gb of ram and hoe come I’ve never been able to load a whole game/level up on/in that??

    RAMDisk is another story, but I want to be able leverage whatever I have…

    1. PC Gaming is a sad reality bro.

      1. Yeah, because the console versions look so good and run so smoothly right?

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