A few hours ago, CD Projekt RED’s Level Designer Miles Tost released a video on Twitter explaining the system we will use to hack the brains of enemies in Cyberpunk 2077. Although the video did not show properly explanatory game scenes, the developer helps us to get into the sci-fi setting of their new creation. Telling us how V is able to graft itself onto the nanotubes pulse with which it manages to interface with the neural system of the enemies.
Let's talk about nanowires in #Cyberpunk2077!
— Cyberpunk 2077 (@CyberpunkGame) July 23, 2019
The system explained in the video by Tost, seems the same as seen in the long video-gameplay published by CD Projekt RED shortly after the end of E3 2018. In that context, in fact, the protagonist used this technology to stabilize vital signs of a character, and then re-use them in a combat phase to access an enemy mnemonic interface.
Cyberpunk 2077 promises to be a true masterpiece. The Night City sci-fi setting and all the information leaked to date, do nothing but confirm this. Regarding the hacking factor, it has become known, for example, that bots will be able to hack devices remotely, with the protagonist being able to make small changes on himself, in order to facilitate the mini-games that concern hacking. Furthermore, the inventory will have weight limits, and it will be possible to buy new clothes from the merchants.
It will be possible during the game to take a break from the main quest and continue with one of the many side missions available. Unlike what happens in The Witcher, where there is the classic quest table to follow, in Cyberpunk 2077 there will be several events in the city and, depending on how you decide to interact with them, new quests might appear. We must therefore always keep our eyes open in a completely explorable, vast and dynamic world like the one created by the CD Projekt team.
We remind you that the title is scheduled for April 16, 2020, for PC, PS4 and Xbox One.