Starfield is the upcoming action RPG from Bethesda. While its release is not expected until late 2022, new information about the game has not been frequently coming out. Now, Bethesda has released a video that goes into the development of the game. It is said to be the first in a series of behind-the-scenes series.
A discussion on the game includes Todd Howards, the executive producer, Studio Director Angela Browder, and Art Director Matt Carofano. The discussion includes teasers about the upcoming game as well as other features of Bethesda games themselves, such as the setting and complexity.
One major tease was when Howard mentioned that Starfield will have more than one step-out moment.
Step-out moments in games depict the introduction of the protagonist or other main characters. Bethesda titles such as Fallout 3 and Fallout 4 show the characters emerging from their vaults, while similar moments can be seen in Oblivion and Skyrim.
“We always have that ‘step out’ moment into the world, so to say. Technology has changed, we’ve all changed, so our expectations when loading up a game are like, ‘Ok, I’m going to step out and there’s going to be this moment. Us being able to do that and have it feel new every generation, every game, is something that is really special about what we do. I like to say that Starfield has two ‘step out’ moments. It’s cryptic.”
– Todd Howard, Executive Producer
Bethesda is looking to keep players engaged in the game. Howard stated that Bethesda games have always been designed to keep players interested in their worlds and characters. This is also a feature of the Fallout series and The Elder Scrolls.
Starfield will also have other features that are similar to other Bethesda games. These will be first-person perspective, the ability to observe objects closer, pick up objects, and the actively dynamic nature of the game’s world.
“The mechanics of the world are entirely different. But there are similarities. And I think that those are things we like. We like playing first person. We like having all the coffee cups. We like being able to touch everything. Those moments make the whole thing believable. Being able to watch the sunset and nighttime come, and just sit there and watch the world go by, seems like it’s not gameplay, but it is vital to how you feel through the rest of it.”
-Todd Howard, Executive Producer
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