In a recent interview with Vulture’s Harold Goldberg, Rockstar Games Vice President Dan Houser revealed the entire game length of Red Dead Redemption 2.

Much later in the interview, Goldberg wrote that the game was initially around 65 hours long, of which, 5 hours were cut down due to the approaching release date.

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Initially, Arthur Morgan had two love interests. However, Rockstar decided “one of them didn’t work”. A few entire missions were dropped as “they were never going to work technically or be quite slick enough, or they felt superfluous.”

Dan also mentions removing a mission on a train where “you had to deal with bounty hunters because it was fun at first, but then it wasn’t. This part of the process is always about compromise and horse trading. Everyone always loses bits of the game they love.”

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There’s plenty of other information from the interview regarding story, gameplay, scripts and dialogues as well, which I’ll post as separate articles after this one’s done.

Make sure you subscribe to our push-notifications and never miss an update on Red Dead Redemption 2. Until next time, Happy Gaming!

A gaming aficionado and an avid Dota 2 player, Pingal is the owner of Spiel Times and the main coordinator of the News section. His area of speciality, although not restricted, primarily includes that of speedy news coverage.

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