DotA 2: Top 5 Best Heroes to Use in 7.33

DotA 2 7.33 patch

We can’t stress this out but, 7.33 is probably DotA 2’s biggest update so far! It’s so massive that it’ll take you another lifetime just to understand every change (just kidding). The newest DotA 2 patch added major features such as a bigger map and buffed heroes. Trying to re-learn DotA 2 now? Well, you might find yourself experimenting as you try to keep up with the game. But, don’t worry, we got you covered! If you are looking for the best heroes in 7.33, then no look further. We will be listing the top 5 best heroes for you to use in the 7.33 patch. Easy MMR? Read more below.

Tinker

Tinker users will feast in 7.33 with how great this hero will capitalize on the new patch. Although its skills were nerfed, Tinker will be a go-to midlaner in the DotA 2 moving forward. Not to mention, Tinker will probably rule every game because of three main reasons: First, the map just got BIGGER. Second, most stuns/disabling skills duration received a significant reduction, which will allow Tinker to cast spells continuously. And lastly, Black King Bar just got nerfed big time, which means Tinker’s spells will bombard his enemies with ease. Well, most spell casters will take advantage of this BKB change, but we got our money on Tinker.

DotA 2 Tinker
Photo Courtesy of DotA 2

Tinker’s changes in Dota 2 patch 7.33

  • Base Agility increased by 4
  • Agility gain increased from 1.2 to 1.4
  • Laser: Cooldown increased from 20/18/16/14s to 22/20/18/16s
  • Heat Seeking Missile: Cast Range decreased from 2500 to 2000. Damage increased from 115/190/265/340 to 120/200/280/360
ALSO READ: Dota 2 update 7.33: Release date, pre-release patch notes & more

Alchemist

Just when you thought Alchemist’s time is over. 7.33 made huge buffs on Alchemist, making him a very reliable jungler. A bigger map means a bigger jungle, right? With Greevil’s Greed now becoming an innate ability, it wouldn’t be as hard as it once was for Alchemist users. You might see this hero in the game come out with full items in just 15 to 20 minutes, which is already very scary. In addition, he’s got a new passive ability called “Corrosive Weaponry”, which allows Alchemist’s attacks to apply a stack of debuff on movement speed and status resistance. Isn’t that just the perfect pair for Chemical Rage?

DotA 2 Alchemist 2

Alchemist’s changes in Dota 2 patch 7.33

  • Acid Spray: Cast Point improved from 0.2s to 0.1s. Cooldown decreased from 22s to 22/21/20/19s. Mana Cost decreased from 130 to 120. Duration decreased from 16s to 15s. Damage per second increased from 20/25/30/35 to 25/30/35/40
  • Unstable Concoction: Max Stun Duration decreased from 2.2/2.8/3.4/4s to 1.7/2.2/2.7/3.2s
  • Greevil’s Greed: Now an innate ability. Max Bonus Gold per kill rescaled from 15/18/21/24 to 18. Bounty Rune Multiplier rescaled from 1.8/2.2/2.6/3 to 2
  • Corrosive Weaponry: New basic passive ability. Attacks apply a stacking debuff on enemies that reduces movement speed by 3/4/5/6% and status resistance by 3/4/5/6% per stack. Applying a new stack refreshes the duration. Has no effect on buildings or Roshan. Max Stacks: 5/7/9/11. Debuff Duration: 3.5s
  • Chemical Rage: Bonus Health Regen increased from 50/75/100 to 50/80/110
  • Level 15 Talent Damage per Greevil’s Greed stack increased from +1.5 to +3
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Arc Warden

Seeing double? That’s just your not-so-friendly neighborhood Arc Warden. Before you read anything, it is highly advisable you play Arc Warden when you are on the Dire side (just trust us). “For better or for worse”, Arc Warden’s Tempest Double creates a better or worse duplicate of itself depending on which side you’re on. The Tempest version has better abilities and spells compared to the original, making it a more formidable foe.

DotA 2 Arc Warden
Photo Courtesy of DotA 2

Arc Warden’s changes in Dota 2 patch 7.33

  • All Tempest Double’s abilities are replaced with ‘Tempest’ versions of Arc Warden’s abilities
  • The upheaval has attuned Arc Warden to the Ancients. When playing on the Dire side, Arc Warden will have the Tempest abilities by default and his Tempest Double will have its normal abilities. This condition is temporary and will go away once Zet adapts to the new paradigm.
  • Flux: Tempest version provides higher damage (15/30/45/60 -> 20/45/70/95) but a lower movement speed penalty to the enemy (14/21/28/35% -> 6/10/14/18%)
  • Magnetic Field: Tempest version provides +150 attack range (ranged heroes only), adds 20/40/60/80 magic damage to attacks made by allies from the field, and has an increased duration of 5/6/7/8s
  • Spark Wraith: Tempest version has a shorter activation delay (2s -> 1s), a faster moving Wraith (400 -> 725), longer Slow duration (0.4/0.5/0.6/0.7 -> 0.6/0.8/1.0/1.2 ) but has lower damage (100/180/260/340 -> 75/135/195/255)
  • Tempest Double: Cooldown decreased from 60/50/40s to 56/48/40s
  • Level 15 Talent +40 Magnetic Field Attack Speed also grants to +40 Magnetic Field Magic Damage (Tempest Version)
  • Level 20 Talent +40 Flux Damage replaced with -9s Magnetic Field Cooldown
  • Level 20 Talent +125 Spark Wraith Damage replaced with +35% Spark Wraith Damage
  • Level 25 Talent 40% Tempest Double Cooldown Reduction replaced with No Damage Penalty Distance for Tempest Double
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Techies

This is another case of “bigger map means bigger playground”. Techies, the explosive specialist, may just be perfect for the New Frontiers. Proximity Mines, Minefield Sign, as well as his other abilities can take advantage of this new massive map.

Techies
Photo Courtesy of DotA 2

Techies’ changes in Dota 2 patch 7.33

  • Base Damage decreased from 21-23 to 12-14
  • Damage on level 1 unchanged (46-48)
  • Damage gain per level increased from +3 to +4.08
  • Reactive Tazer: Aghanim’s Scepter Upgrade moved to Aghanim’s Shard (the effect is unchanged)
  • Blast Off!: Aghanim’s Shard Upgrade removed. No longer silences enemies. Now stuns enemies for 0.8/1/1.2/1.4s
  • Proximity Mines: Magic Resistance Reduction debuff now stacks independently
  • Minefield Sign: Cast Time increased from 1s to 2s. Now upgradable by Aghanim’s Scepter. Increases effect radius to 1000 and duration to 4 minutes. When an enemy hero gets within 200 units of the sign, the entire 1000-radius area becomes a minefield for 10 seconds. Enemy units will take 300 damage for every 200 units moved. The minefield area is visible to enemies once activated. The sign is destroyed after the minefield expires. Only one sign can exist at a time
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Zeus

Absolutely BROKEN! No words can say how broken and overpowered Zeus’ new ability is. Zeus’ newly acquired skill called Lightning Hands allows this hero to create Arc Lightnings along with each of his normal attacks. Although the damage dealt is only 50% (20% with illusions), isn’t that like a cheat code for Zeus? However, this will only be acquired once you buy Aghanim’s Shard. Some players will probably resort to a Zeus with attack speed items once they have Lightning Hands.

DotA 2 Zeus
Photo Courtesy of DotA 2

Zeus’ changes in Dota 2 patch 7.33

  • Static Field Ability removed
  • Arc Lightning: Base Damage decreased from 90/120/150/180 to 85/110/135/160. Now also deals 3/4/5/6% of current enemy health as damage
  • Lightning Bolt: Ministun Duration decreased from 0.3s to 0.25s
  • Heavenly Jump: Now always moves Zeus forward. No longer increases enemy cast time
  • Lightning Hands: New passive ability granted by Aghanim’s Shard. Increases Zeus’ attack range by 100. Zeus’ attacks create Arc Lightnings that deal 50% of its damage (illusions deal 20%)
  • Level 20 Talent Lightning Bolt Ministun decreased from +0.4s to +0.3s
  • Level 20 Talent +100 Thundergod’s Wrath Damage replaced with +4% Arc Lightning Current Health as Damage
  • Level 25 Talent +100 Arc Lightning Damage replaced with +150 Thundergod’s Wrath Damage

Have you played these heroes in the newest DotA 2 update yet? Feel free to share your thoughts in the comments below. For more content, stay with us, here at Spiel Times.

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