Image Courtesy of BIGBEN INTERACTIVE

Roguebook has keywords and this affects how you play your deck. This includes a large number of distinct cards that you may use to build a variety of different decks for each of its heroes. In this deck-building video game, each of these cards can have multiple Keywords.

You are trapped in the Book of Lore of Faeria, and each page represents a new challenge. Put together the best synergies between cards, talents, and treasures, and take on the Roguebook.

Roguebook’s collection of cards, like Magic: the Gathering and Slay the Spire, might contain keywords that affect the way you play them.

Keywords are on a lot of these cards.

Each hero has a unique set of cards that they can add to their decks, and each card can have a variety of these that affect how it works. They are similar in some popular card games such as Magic: the Gathering and Slay the Spire. To get these in Roguebook, upgrade your cards with gems or flash gems.

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Screengrab Courtesy of Nacon via YouTube

Allies are companions who stay on the board and fight or assist you in some way in Roguebook. Only allies are on the first table below.

Ally Keywords

  • Activate -Use this ability once per turn. Allies lose 1 spirit if this activates unless they are unique.
  • Ally – Allies remain on the battlefield.
  • Aggressive – Deal damage equal to this ally’s spirit to the front enemy at the end of turn.
  • Frog – Frogs have 1 Spirit each and are aggressive. Reduce the frogs’ stack of spirit by 1 each turn. Frogs are mostly in Roguebook’s Aurora’s cards, but can also be in Fugoro’s.
  • Spirit – Spirit is an ally’s life total. You can spend spirit to activate abilities. When an ally’s spirit hits 0, it is removed from play.
  • Spiritless – This ally’s abilities don’t cost spirit.
  • Unique – Only one of these allies may exist on the battlefield at one time.

Other Keywords

  • Anger -Seifer; gain 5 rage and lose one anger at the start of each turn.
  • Bearer -The equipped character.
  • Bleed -Bleeding Creatures takes this much damage at the start of each turn.
  • Block -Ignore this much damage taken next turn. Swap to the front. (Heroes share a block total.)
  • Charge -Swap this hero to the front.
  • Combo – If the last card was played belonged to the other hero, this card costs (1) energy less.
  • Courage – Gain (1) energy and lose 1 courage at the start of every turn.
  • Critical hit – This attack does double damage.
  • Dissolve/Exhaust – After playing this card, remove it until next combat.
  • Mark -In Roguebook update 1.10, a new hero named Fugoro was added, and his cards contain a keyword called Mark. When Fugoro assaults a target with a Mark card, the enemy receives a random mark. When Fugoro attacks again, the Mark is triggered, and Fugoro receives the benefit from that Mark. Things like obtaining an extra block or gaining a coin are examples of Marks.
  • Melee – This costs 1 energy less when played by the hero in the front.
  • Options – Gives players a choice.
  • Planned – In Richard Garfield’s Roguebook, “planned” means that this character must be in the front row to use this card.
  • Power – Increases attack damage.
  • Protection – Prevents the first hit this hero would take as damage.
  • Ranged – This costs (1) energy less when played from the back.
  • Reap – This ability only happens with this card kills its target.
  • Retain – This card remains in a player’s hand at the end of each turn.
  • Retreat – This hero goes to the back or remains in the back.
  • Sacrifice – This card is destroyed, usually as an additional casting cost.
  • Stacks – Can stack multiple copies in hand, and they are not discarded at the end of your turn.
  • Teamwork – If the last card played this turn belonged to the other hero, do the following text.
  • Weak – The target attacks do 33% less damage for a turn.
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If you have any questions regarding Roguebook, feel free to ask in the comments below. For more content, stay with us, here at Spiel Times

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