Do you know the real identities of your favorite Valorant agents? Get ready to learn everything about them – from their names, ages, and home countries, to their unique abilities that make them deadly on the battlefield.
Join us on a journey through the lore of Valorant and uncover the secrets behind each agent. It’s time to level up your knowledge and become a true Valorant expert!
Here’s the list of All Agents Valorant
Astra Efia Danso
Breach Erik Torsten
Brimstone Liam Byrne
Chamber Vincent Fabron
Cypher Amir El Amari
Jett Joon Hee
Killjoy Klara Böhringer
Neon Tala Nicole Dimaapi Valdez
Phoenix Grant Galloway
Sage Ling Ying Wei
Skye Kirra Foster
Sova Alexander Sasha Novikov
Raze Tayane Alves
Viper Sabine Callas
Yoru Ryo Kiritani
Astra (Age: 25-30)
Nebula / Dissipate
Creates a Star that turns into smoke when activated.
Before returning to its original location, Dissipate creates a fictitious Nebula.
Before the explosion, all players trapped inside are dragged toward the center, making them vulnerable.
The Nova Pulse charges briefly before striking, knocking out all players in its vicinity.
Stars can be reactivated later to become Nova Pulses, Nebulas, or Gravity Wells.
Breach (Age: 30-35)
Hold fire to increase the distance.
Release to cause a quake that knocks all players unconscious.
Sends a slow-firing burst through a wall.
Great for clearing out corners.
Fires a fast burst that blinds anyone on the other side.
Causes a quake across the entire ult’s cone of effect.
The blast causes daze and knockdown.
Brimstone (Age: 45-50)
Calls in smokescreens to block vision.
All players near the beacon receive a rapid-fire.
Launch a grenade that deploys a damaging field of fire
Launch a devastating orbital strike.
Damages enemies for several seconds.
Tour de Force
PLACE a trap that scans for enemies.
When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
PLACE two teleport anchors. While on the ground and in range of an anchor.
REACTIVATE to quickly teleport to the other anchor.
Anchors can be picked up to be REDEPLOYED.
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit.
Killing an enemy creates a lingering field that slows players caught inside of it.
Cypher (Age: 35-40)
Set up a remote lens and respond to the live stream once it’s in place.
Foes are temporarily inhibited and discovered.
If the trap is not deactivated, the victim is dazed.
A reactive remote activation snare enclosure that slows enemies passing through it.
After an enemy has been slaughtered, data about their living allies can be obtained.
Fade (Age: 25-30)
The ability allows players to throw an orb that explodes upon hitting the ground and creates a zone where enemies cannot escape normally.
The projectile can also be dropped early in-flight by reusing the ability.
The ability involves throwing an orb that transforms into a frightening entity upon hitting the ground.
It discloses the location of enemies it detects and can be destroyed.
The user can also drop the orb early in its trajectory by re-using the ability.
Send out the Prowler in a straight line to track down enemies or their trails in front of you.
Holding down the fire button allows you to steer the Prowler towards your crosshair, nearsighting any enemies it reaches.
This ability sends out nightmare energy that can penetrate walls, leaving a trail to the enemy. It also deafens and weakens them.
Jett (Age: 20-25)
Create a cloud of fog that distorts vision when it hits the ground.
Launch upwards after a brief pause.
Toss lethal throwing blades that inflict damage and annihilate headshots.
KAY/O (Age: Unknown)
Equip a blade of suppression. I’m going to throw some fire. The blade clings to the first surface it strikes, winds up, and immobilizes anyone within the blast radius.
Equip a flash grenade to your arsenal.
After a short fuse, the flash grenade explodes, blinding anyone in its path.
Assemble a fragment of explosive.
The fragment sticks to the ground and explodes several times, each time dealing near-lethal damage to the center.
Overload with polarized Radianite energy, empowering KAY/O and causing large energy pulses to radiate from his location.
Enemies who are hit by these pulses are temporarily paralyzed.
Killjoy (Age: 20-25)
Deploy a bot that scouts for enemies within range and then explodes, exposing them.
A turret is deployed, which fires in a 180-degree cone at enemies.
Throw a grenade that lands and goes covert.
Activating the grenade deploys a swarm of damaging nanobots.
Detains all enemies caught in the radius and can be destroyed by enemies.
Image Courtesy of VALORANT
FIRE two energy lines forward on the ground that extends a short distance or until they hit a surface.
The lines rise into walls of static electricity that block vision and damage enemies passing through them.
INSTANTLY throw an energy bolt that bounces once.
Upon hitting each surface, the bolt electrifies the ground below with a concussive blast.
INSTANTLY channel Neon’s power for increased speed.
When charged, ALT FIRE to trigger an electric slide. Slide charge resets every two kills.
Unleash Neon’s full power and speed for a short duration.
FIRE to channel the power into a deadly lightning beam with high movement accuracy. The duration resets on each kill.
Omen (Age: Unknown)
From the Shadows
Cast an orb that explodes into a sphere of shadow, obscuring the destination.
After a delay, teleport a short distance.
Cast a shadow in a straight line that blinds anyone it touches.
Successful teleportation gives you invisibility for a short period.
Enemies can kill your shadow.
Phoenix (Age: 20-25)
Run It Back
Toss a fireball that explodes after a brief pause when it collides with the ground.
Phoenix is harmed by the fire zone, but it heals him.
Cast a flaming wall to obscure enemy vision and inflict damage on anyone who passes through it.
You can bend the wall horizontally and vertically to cover ramps as well.
Cast a curved flare that bursts into light after a brief delay, temporarily blinding anyone nearby, and can be curved left and right.
Marks your current location. If you die while this ability is active.
When it expires, you’ll respawn at the marked location with full health.
Sage (Age: 25-30)
Throw a slowing orb forward that detonates upon landing, creating a lingering field that slows players caught inside of it.
FIRE with your crosshairs over a damaged ally to activate a heal-over-time on them.
ALT FIRE while Sage is damaged to activate a self heal-over-time.
FIRE places a solid wall.
ALT FIRE rotates the targeter.
FIRE with your crosshairs placed over a dead ally to begin resurrecting them.
After a brief channel, the ally will be brought back to life with full health.
Skye (Age: 25-30)
FIRE to send out and take control of the predator.
While in control, FIRE to leap forward, exploding in a concussive blast and damaging directly hit enemies.
FIRE to send it forward.
HOLD FIRE to guide the hawk in the direction of your crosshair.
RE-USE while the hawk is in flight to transform it into a flash that plays a hit confirm if an enemy was within range and line of sight.
HOLD FIRE to channel, healing allies in range and line of sight.
Can be reused until her healing pool is depleted. Skye cannot heal herself.
FIRE to send out three Seekers to track down the three closest enemies.
If a Seeker reaches its target, it nearsights them.
Sova (Age: 30-35)
FIRE to send the explosive forward, detonating upon collision and damaging players nearby.
HOLD FIRE to extend the range of the projectile.
ALTERNATE FIRE to add up to two bounces to this arrow.
FIRE to send the recon bolt forward, activating upon collision and revealing the location of nearby enemies caught in the line of sight of the bolt.
HOLD FIRE to extend the range of the projectile.
ALTERNATE FIRE to add up to two bounces to this arrow.
FIRE to deploy and take control of movement of the drone.
While in control of the drone, FIRE to shoot a marking dart.
This dart will reveal the location of any player struck by the dart.
FIRE to release an energy blast in a line in front of Sova, dealing damage and revealing the location of enemies caught in the line.
This ability can be RE-USED up to two more times while the ability timer is active.
Raze (Age: 20-25)
Cluster grenade that inflicts initial impact damage before the clusters inflict damage.
Set up an explosive robot that follows a straight path and bounces off walls until it detects an enemy in front of it.
It will then zero in on them and detonate unless they are shot.
As if it were a C4 satchel. Place it on the ground and either detonate it or let the timer run out.
Agents are displaced and deal AoE damage.
Fire a rocket launcher down a lane. Anyone caught in the blast’s path takes a lot of damage. With just one shot from this, we’ve seen aces.
Reyna (Age: 25-30)
Consumes a nearby soul orb, causing it to become intangible for a short time.
Examine surfaces with your eyes. All enemies who look at the eye will be blinded – only affects distant vision, so use it to take out AWPers.
Reyna kills enemies and leaves behind Soul Orbs that last three seconds.
Consume a nearby soul orb to heal quickly for a short time.
Enter a frenzy, drastically increasing your firing, equipping, and reloading speeds. When you score a kill, the timer is reset.
Viper (Age: 30-35)
Deploy a gas line that can be reactivated to create a toxic gas wall that consumes fuel.
Fire a projectile that detonates in an acidic pool, causing damage.
Toss a cloud of gas that can be reactivated to create a smoke cloud for a fee. After a cooldown, this can be re-used.
Viper is surrounded by a toxic cloud that covers a large radius and highlights enemies.
The cloud’s duration increases the longer Viper stays in it.
Yoru (Age: 25-30)
The tether is sent out in a forward motion. You have the ability to teleport to the tether’s location.
When activated, it produces an echo that sounds like footsteps.
Activate the echo and send it forward.
Removes a dimensional fragment from reality that is unstable.
When it collides with a hard surface in the world, it causes a flash to appear.
Drifting into Yoru’s dimension, unaffected or visible to enemies on the outside.
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